
I'm continuing to make progress:
- Faster geometry creation
- More accurate normals (much smoother looking models)
- Y-axis limits on metaball position
- (Highest detail setting now works correctly)

A few more tweaks to the code and I think things are starting to look pretty good. Along with a few usability changes, metaballs can now be scaled down pretty small for more detailed models, and the user can manually change the resolution of the resulting model. I recommend NOT using the highest detail level, since it will probably time out.
More updates to the Metaball code I posted a few days ago. Along with a few other tweaks, the biggest change is support for scaling (click a ball to see scale slider).
One integral part to Statuary (still not sure on the name) is easy-to-use metaball support.
Not much to show at this time, but I've been making a lot of progress lately. I ran into a few snags while working on my Statuary app, so I decided to re-evaluate some core rendering code and make it more complete. I had previously been taking a few shortcuts which had worked at the time, but in practice it turns out the engine needed more flexibility. Although it's a setback, this is the exact reason I wanted to make this app: to see how well the Silverback3D engine works in a real-life situations and what features it needs to be fully functional.
After taking a fair amount of time off, I've finally been able to get back to this project and make some headway on an idea I've had floating around my head for a while. A 3D engine is rewarding to make, but in the end it's always more fun to actually do something with it.