
Just a quick preview of things to come!
Not much to show at this time, but I've been making a lot of progress lately. I ran into a few snags while working on my Statuary app, so I decided to re-evaluate some core rendering code and make it more complete. I had previously been taking a few shortcuts which had worked at the time, but in practice it turns out the engine needed more flexibility. Although it's a setback, this is the exact reason I wanted to make this app: to see how well the Silverback3D engine works in a real-life situations and what features it needs to be fully functional.
After taking a fair amount of time off, I've finally been able to get back to this project and make some headway on an idea I've had floating around my head for a while. A 3D engine is rewarding to make, but in the end it's always more fun to actually do something with it.
The bad news: I don't have too much to show for my last few days of work. The good news: I've been spending my time cleaning up all of my current code to get it ready for an alpha release.