- Ability to change the background color
- Optimization of surfaced mesh for better performance
- "Detail" and "Resolution" settings for more control over surfacing
- Saving and loading of models (in progress)
Tuesday, November 3, 2009
I started working on creating an actual website for this app. Along with the updated UI, there are a few additional features:
Wednesday, September 30, 2009
Metaballs - Part IV

I'm continuing to make progress:
- Faster geometry creation
- More accurate normals (much smoother looking models)
- Y-axis limits on metaball position
- (Highest detail setting now works correctly)
Wednesday, July 29, 2009
Metaballs - Part III

[Statuary]
Friday, July 24, 2009
Metaballs - Part II

[Statuary]
Monday, July 20, 2009
Metaballs - Part I

This demo shows off metaballs in action, both the manipulation of the metaballs and the building of a final mesh.
There are still plenty of bugs in the code and tweaks to be made, check back in a day or two for an updated version.
Monday, July 13, 2009
Tuesday, July 7, 2009
Core changes

New engine functionality that is either in progress or completed:
- Optimized simple shadows
- Normal mapping (only object space for now)
- Significant performance improvements by switching from arrays to vectors
- Polygon picking
Wednesday, June 3, 2009
Statuary

My main goals with this app are to show off what Silverback3D is capable of and put the engine through its paces to find any shortcomings.
This is a rough first draft and only includes 1/3 of my plans for the final application, but I thought it would be fun to put it out there and get some initial feedback.
Link: [Statuary]
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