Thursday, August 12, 2010

Negative Metaballs

Negative metaballs can now be added by clicking the +/- button.

Here's a link to the model pictured to the left, feel free to play around with it.

Tuesday, November 3, 2009

I started working on creating an actual website for this app. Along with the updated UI, there are a few additional features:
  • Ability to change the background color
  • Optimization of surfaced mesh for better performance
  • "Detail" and "Resolution" settings for more control over surfacing
  • Saving and loading of models (in progress)

Wednesday, September 30, 2009

Metaballs - Part IV



I'm continuing to make progress:
  • Faster geometry creation
  • More accurate normals (much smoother looking models)
  • Y-axis limits on metaball position
  • (Highest detail setting now works correctly)
[Statuary]

Wednesday, July 29, 2009

Metaballs - Part III

A few more tweaks to the code and I think things are starting to look pretty good. Along with a few usability changes, metaballs can now be scaled down pretty small for more detailed models, and the user can manually change the resolution of the resulting model. I recommend NOT using the highest detail level, since it will probably time out.

[Statuary]

Friday, July 24, 2009

Metaballs - Part II

More updates to the Metaball code I posted a few days ago. Along with a few other tweaks, the biggest change is support for scaling (click a ball to see scale slider).

[Statuary]

Monday, July 20, 2009

Metaballs - Part I

One integral part to Statuary (still not sure on the name) is easy-to-use metaball support.

This demo shows off metaballs in action, both the manipulation of the metaballs and the building of a final mesh.

There are still plenty of bugs in the code and tweaks to be made, check back in a day or two for an updated version.

Monday, July 13, 2009

Soft Shadows


Just a quick preview of things to come!